Friday 27 November 2009
Texturing
I really enjoy texturing my Character, my model was originally in nurbs I thought that I would have to convert to polys as I wouldn't be able to texture. However, I was able to texture on to nurbs surface successfully as my geometry suited the textures that I need. (If I were to do this again I would UV map in polys as my model would be mde out of polys and I wouldn't have the problem with stretching like the front of the hood. However they're are ways that we could pull the texture to suit the look I wanted by going in to the UV map. (ran out of time to finesse). I imported the desired textures in to photoshop and enhanced effects on the fabric and created a black and white version for Bump mapping. Made this into a square format. I then assigned new material by using mostly lamberts and adding bump map. played around with tolerances etc to achieve the look I wanted. I really like the texture on the arms the best as it looks like fabric.
Thursday 26 November 2009
Problems with conversion
Realized as I was painting weights that when Willie was converted into polys to combine the surfaces the nurbs model and another poly model was contained. Even though I did not notice this when I was animating only appeared when I rendered the scene. Just deleted the unwanted surfaces. The foot had a joint missing which made the feet not follow the movement this was easily rectified in adding another joint.
Key Framing and painting weights
Key framing Willie to establish the deformation so I can paint weights. After key framing the head I realized that the cord around the hood was not attached. This could have been because history was not deleted. This was another problem in the end I had to convert the nurbs model into a poly to combine the surfaces. The result was fine. and smoothed so that the character looked more like the original nurbs model. This rectified the problem of the cord seperating from the hood when animating. Once this was achieved I could finally start painting weights.
Skinning - 24th Nov
Evaluation
- Designing
- Modeling
- Texturing
- Rigging
- Skinning
- Painting weights
Monday 23 November 2009
Rigging Willy
Thursday 19 November 2009
Modelling Nurbs and Polys.........
Wednesday 18 November 2009
Thursday 12 November 2009
Monday 9 November 2009
Wednesday 28 October 2009
Maya Character Rigging
Coolio.....just received An essential introduction to Maya Character Rigging by Cheryl Cabrera recommended by Steve. Can't wait to start!
Tuesday 27 October 2009
Willie Billium
Designs for Willie. He is a child fascinated with Gorilla's even to the extent that he dresses up as one. Button eyes and lots of visible stitching. Willie is wearing a gorilla costume with zip and stitch detailing. The whole costume is made of knitted fabric and natural material. Willies eyes are buttons and skin is knitted.
Monday 19 October 2009
Inspiration Tim Burton 9
If you haven't heard about director Shane Acker's "9," you should our exclusive clip below. The movie's features some super-cool art design and gorgeous CG animation. Now we have another tasty exclusive to share with you, a pair of images revealing Elijah Wood's title character, 9. Check out the official description right here and then proceed beyond the jump for the eye candy.
Made out of burlap, with detailed copper hands and feet, 9 is the most physically refined, emotionally attuned of the 9 stitch-punk beings – the closest to perfection. His curious, proactive nature causes him to oppose 1's strategy of hiding, opting instead for action and setting the stage for conflict over leadership of the group.
First, a look at 9's burlap head...
And now for the rest of him...