

I really enjoy
texturing my Character, my model was originally in
nurbs I thought that I would have to convert to
polys as I wouldn't be able to texture. However, I was able to texture on to
nurbs surface
successfully as my
geometry suited the textures that I need. (If I were to do this again I would UV map in
polys as my model would be
mde out of
polys and I wouldn't have the problem with stretching like the front of the hood. However they're are ways that we could pull the texture to suit the look I wanted by going in to the UV map. (ran out of time to
finesse). I imported the desired textures in to
photoshop and enhanced effects on the fabric and created a black and white version for Bump mapping. Made this into a square format. I then assigned new material by using mostly
lamberts and adding bump map. played around with tolerances etc to achieve the look I wanted. I really like the texture on the arms the best as it looks like fabric.
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