Friday, 27 November 2009

Just a quick overview of schedule

Week 1 Introduction to project
Week 2 Choose project and write out brief
Week 3 visit zoo
Week 4 Brainstorm ideas for characters
Week 5 Model
Week 6 Skin
Week7 Rig
Week8 Texture and Paint weights
Week 9 Animate

This was my ideal schedule. I knew this was going to be an extremely tight project as I wasn't sure what measure to take with each step. The first couple of weeks was taken up by moving house and had no computer so did alot of the preliminary work by hand. At first I spent a long time watching tutorials and reading and found that I was changing the technique of modeling the design of model according to whatever tutorial. This was not because of lack of focus but rather not knowing the best way to tackle my design. I feel that it would have been beneficial at first to go through design and establish the best route to take. A lot of the time was used trying to try different techniques for modeling my character. I started again 3-4 times until I was happy with outcome. using different techniques with EP curve tool and revolving and editing shapes using lattice deformers, Isoparms and Hulls. This was a good learning curve for me as I learnt lots of different ways to model.....not necessarily the best approach with the tight deadline. However I found that the Maya Character book by Cheryl Cabera very beneficial as recommended by Steve but was difficult to follow rigging. I found Steves tutorial easier to follow. Also I originally was going to model Cornelius and decided last minute to model Willie as I thought he would be easier to start of with and a lot of students were modeling the gorilla, if I wanted to finish the concept at a later stage I could combine someone else's model of the Gorilla to animate. However, I will model Cornelius during Christmas as I really like the design and would love to animate the scene with the two characters as described earlier on in this journal. I feel that I have pretty much stayed on top of my plan and it's only in the later stages that I was missing the deadlines set due to ongoing problems. I can see why people specialize in certain areas in industry as you need to know each area in depth be it rigging, texturing or modeling etc. else I think you would just blow up!!!!!

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