Friday, 27 November 2009

Texturing


I really enjoy texturing my Character, my model was originally in nurbs I thought that I would have to convert to polys as I wouldn't be able to texture. However, I was able to texture on to nurbs surface successfully as my geometry suited the textures that I need. (If I were to do this again I would UV map in polys as my model would be mde out of polys and I wouldn't have the problem with stretching like the front of the hood. However they're are ways that we could pull the texture to suit the look I wanted by going in to the UV map. (ran out of time to finesse). I imported the desired textures in to photoshop and enhanced effects on the fabric and created a black and white version for Bump mapping. Made this into a square format. I then assigned new material by using mostly lamberts and adding bump map. played around with tolerances etc to achieve the look I wanted. I really like the texture on the arms the best as it looks like fabric.

13 comments:

  1. 不要把生命看得太嚴肅,反正我們不會活著離開。 ..................................................

    ReplyDelete
  2. 你可以從外表的美來評論一朵花或一隻蝴蝶,但你不能這樣來評論一個人........................................

    ReplyDelete
  3. 喜樂的心是健康良藥,憂傷的靈使骨枯乾。........................................

    ReplyDelete
  4. 外表往往與事實本身不符,世人卻容易被表面裝飾所欺騙了........................................

    ReplyDelete
  5. 我們不是因為快樂而歌唱,而是唱歌使我們快樂........................................

    ReplyDelete
  6. 生存乃是不斷地在內心與靈魂交戰;寫作是坐著審判自己。..................................................

    ReplyDelete