Friday, 27 November 2009
I really enjoy texturing my Character, my model was originally in nurbs I thought that I would have to convert to polys as I wouldn't be able to texture. However, I was able to texture on to nurbs surface successfully as my geometry suited the textures that I need. (If I were to do this again I would UV map in polys as my model would be mde out of polys and I wouldn't have the problem with stretching like the front of the hood. However they're are ways that we could pull the texture to suit the look I wanted by going in to the UV map. (ran out of time to finesse). I imported the desired textures in to photoshop and enhanced effects on the fabric and created a black and white version for Bump mapping. Made this into a square format. I then assigned new material by using mostly lamberts and adding bump map. played around with tolerances etc to achieve the look I wanted. I really like the texture on the arms the best as it looks like fabric.
Posted by Depa at 08:05